Lock the product
I fixed the can, proportions, gradient, label and finish across controlled studio views.
One fictional product / one connected production journey
I created a fictional drinks can, locked its visual rules, built a cast around it, produced native creator videos and then explored four animation styles. Every stage grows from the same product rather than feeling like a separate experiment.

I used one deliberately simple product to test how far a consistent creative system could carry it.
What this proves
This page follows the actual build order, from a controlled product reference through repeatable characters and native social content to multiple finished motion styles.
I fixed the can, proportions, gradient, label and finish across controlled studio views.
I created repeatable characters with consistent faces, styling and personalities.
I moved the cast into creator settings and directed three vertical videos with audio.
I translated the same product world into four distinct animation styles.
01 / Product foundations
I first tested whether the same can could survive changes in angle, crop and scale. These four views became the visual reference for everything that followed.




02 / Character system
I created locked character identities rather than generating a different face for every post. That gave the campaign a reusable cast for different audiences and settings.

An outdoors-led creator identity built for adventure and lifestyle content.

A relaxed creator identity designed for intimate, phone-first content.

A premium creator identity built for polished urban settings.
03 / Native creator content
Each video uses the same product but changes the creator, environment and energy. The result feels native to a feed while remaining part of one campaign.
A casual product recommendation in a remote adventure setting.
A close, phone-native recommendation designed to feel personal and unpolished.
A premium testimonial placed inside a night-time city environment.
04 / Motion expansion
The product stays recognisable while the material language changes completely. This shows how one campaign idea can stretch into distinctive motion routes without losing its centre.
The poolside product world rebuilt as layered, tactile paper.
The can reimagined as a playful poolside object with physical interaction.
A hand-drawn product scene constructed live, line by line.
The character, street and product rebuilt as a complete clay world.
The next role
I am interested in creative technology and AI production roles.
Email Bailey