Selected work/Self-directed project/01

One fictional product / one connected production journey

I turned one product into a complete content world.

I created a fictional drinks can, locked its visual rules, built a cast around it, produced native creator videos and then explored four animation styles. Every stage grows from the same product rather than feeling like a separate experiment.

StudioCharactersUGCMotion
The fictional drinks can beside a swimming pool
The campaign anchor

I used one deliberately simple product to test how far a consistent creative system could carry it.

What this proves

The value is not one good image. It is the connected system behind all of them.

This page follows the actual build order, from a controlled product reference through repeatable characters and native social content to multiple finished motion styles.

01

Lock the product

I fixed the can, proportions, gradient, label and finish across controlled studio views.

02

Build the cast

I created repeatable characters with consistent faces, styling and personalities.

03

Produce native UGC

I moved the cast into creator settings and directed three vertical videos with audio.

04

Expand into motion

I translated the same product world into four distinct animation styles.

01 / Product foundations

I locked the product before expanding the campaign.

I first tested whether the same can could survive changes in angle, crop and scale. These four views became the visual reference for everything that followed.

Front-facing studio view of the fictional drinks can
Angled studio view of the fictional drinks can
Top-down studio view of the fictional drinks can
Macro studio crop of the product label

02 / Character system

I built a cast that could carry the product into human stories.

I created locked character identities rather than generating a different face for every post. That gave the campaign a reusable cast for different audiences and settings.

Leo, a fictional campaign character
Leo

An outdoors-led creator identity built for adventure and lifestyle content.

Maya, a fictional campaign character
Maya

A relaxed creator identity designed for intimate, phone-first content.

Marcus, a fictional campaign character
Marcus

A premium creator identity built for polished urban settings.

03 / Native creator content

I turned the locked cast into three different UGC formats.

Each video uses the same product but changes the creator, environment and energy. The result feels native to a feed while remaining part of one campaign.

Outdoor creator

A casual product recommendation in a remote adventure setting.

Bedroom creator

A close, phone-native recommendation designed to feel personal and unpolished.

City car creator

A premium testimonial placed inside a night-time city environment.

04 / Motion expansion

I finished by translating the world into four animation styles.

The product stays recognisable while the material language changes completely. This shows how one campaign idea can stretch into distinctive motion routes without losing its centre.

Torn paper

The poolside product world rebuilt as layered, tactile paper.

Inflatable

The can reimagined as a playful poolside object with physical interaction.

Whiteboard

A hand-drawn product scene constructed live, line by line.

Clay animation

The character, street and product rebuilt as a complete clay world.

The next role

Looking for someone who can build the system and make the work?

I am interested in creative technology and AI production roles.

Email Bailey